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Saturday, February 22, 2025
Audio
For our audio, we want to focus on sinister sounds such as loud dings before a jumpscare or maniacal laughter, and lastly creepy music. Moreover, we want to add different types of foley to make it unique, such as when the person walks or the dolls echo a laugh. We also brainstormed a few different ideas to add more suspense to the film's opening for when he is alone in the forest or in the bar's bathroom. Nevertheless, the ideas included foley for the twig snapping or leaves crunching, we wanted to make these sounds placed at random locations in the film opening, like behind the character or to his sides. Another idea for a foley that we had was when he vomited and then fainted in the bathroom, we could do the vomit by throwing water in a toilet and the thud by throwing something heavy to tothea floor. I did some research on how horror films use audio to build suspense and make the film frightening. Most horror films use audio in the same way, such as using sudden stingers (kind of like a ding) for jump scares, sudden silence, and weird ambient sounds, all of this is to build suspense and heighten fear. Additionally, the article stated that they use "distorted or unnatural noises to create discomfort while atonal music and distorted dissonance generate tension". However, what I want to incorporate most in my film opening is dietetic sounds like leaves crumbling far out and distant laughter these things make the setting more realistic and are important for the audiences since they make them think about what is happening, such as when a heart beats in a horror movie it makes you get more tense. This is all so you can get more immersed in the movie, and foley sounds are an upgrade to that since it adds to your realism, making things seem more disturbing. Overall, sound design in horror controls audiences' anticipation,o n which keeps viewers uncomfortable.
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